Averaging Gradius

Screen capture of multiple runs of Gradius overlaid on one another

Here’s a little more eggheaded gaming item… averaging maps of Gradius, a little proof of concept R. LeFeuvre at The New Gamer put together back in January.

Le Feuvre took a bunch of play throughs of the first level of Gradius and overlaid them to compare common paths and approaches players took to the level. It gets a little messy to try and follow a specific player, but some of the variations are pretty cool.Now I want to see someone do this kind of visualization for frequently hit maps in World of Warcraft. I’m curious to see if there’s much variation in paths and approaches to encounters. From what I’ve seen, optimal practices tend to circulate pretty quickly among players, then become expected of everyone. (Unless of course, you’re Leeroy Jenkins.)

Again, a shout out to José for pointing this out.

Advertisements

1 Comment

Filed under games

One response to “Averaging Gradius

  1. Oh nice. The timing on this couldn’t have been better as I’ve been on a retro kick as of late.

    *pew pew pew* L4Z3RZ!

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s